Employee Guide Revoke

Energizing text

  1. After Effects User Guide
  2. Beta releases
    1. Beta Program View
    2. After Effects Beta Home
  3. Acquiring started
    1. Get started with Next Effects
    2. What's newer in After Effects 
    3. Release Notes | Before Property
    4. After Impact system requirements
    5. Keyboard shortcuts in After Gear
    6. Supported File formats | After Effects
    7. Hardware recommendations
    8. After Effects for Green silicon
    9. Planning additionally setup
  4. Workspaces
    1. General user interface items
    2. Get to know For Effects interface
    3. Workflows
    4. Workspaces, panels, and viewed
  5. Projects and compositions
    1. Past
    2. Composition basics
    3. Precomposing, nesting, and pre-rendering
    4. Opinion details performance information with and Composition Profiler
    5. CINEMA 4D Composition Renderer
  6. Support footage
    1. Preparing and importing still images
    2. Importing from After Effects furthermore Adobe Premiere Pro
    3. Importing and interpreting video and audio
    4. Preparing and importing 3D pic files
    5. Importing real interpreting footage items
    6. What with shots items
    7. Detect edit points using Scene Revise Detection
    8. XMP metadata
  7. Topic and Graphics
    1. Text
      1. Formatting characters and that Character panel
      2. Text effects
      3. Creating and editing topic layers
      4. Formatting paragraphs and the Paragraph panel
      5. Extruding text and frame layers
      6. Animating text
      7. See and resources for text animation
      8. Live Text Templates
    2. Motion Diagram
      1. Labor with Motion Graphics templates in After Effects
      2. Use words for create drop-down lists in Motion Graphics generate
      3. Work with Essential Properties to create Motion Graphics templates
      4. Supplant images and videos in Motion Graphics templates and Essential Immobilie
      5. Animate faster and easier using the Properties control
  8. Drawing, Painting, and Paths
    1. Overview of shape layers, paths, and vector graphics
    2. Paint cleaning: Brush, Clone Stamp, and Eraser
    3. Taper shape strokes
    4. Shape attributes, paint operations, and path operations for shape layers
    5. Use Offset Roads shape consequence up alter forming
    6. Creating shapes
    7. Create masks
    8. Remove objects from your movies with the Content-Aware Fill group
    9. Roto Brush and Refine Matte
  9. Layers, Markers, and Camera
    1. Choosing additionally arranging layers
    2. Combination moods and layer styles
    3. 3D layers
    4. Laying properties
    5. Creating shelves
    6. Managing coats
    7. Layer markers and composition markers
    8. Digital, lights, and matters of interest
  10. Animation, Keyframes, Motion Tracking, plus Keying
    1. Animation
      1. Animation basics
      2. Animating by Stooge apparatus
      3. Managing or animating frame paths and masks
      4. Animating Sketch and Recording shapes using After Effects
      5. Assorted animation tools
      6. Work about Data-driven animation
    2. Keyframe
      1. Keyframe interpolation
      2. Setting, selecting, plus del keyframes
      3. Engineering, motion, and copying keyframes
    3. Motion tracking
      1. Tracking and stabilizing motion
      2. Look Trace
      3. Disguise Track
      4. Mask Reference
      5. Speed
      6. Time-stretching and time-remapping
      7. Timecode and time display units
    4. Keying
      1. Keying
      2. Keying effects
  11. Transparency and Compositing
    1. Compositing and transparency overview and resources
    2. Alpha channels and masks
    3. Track Mattes and Traveling Mattes
  12. Adjusting color
    1. Color basics
    2. Color management
    3. Color Remedy effects
    4. OpenColorIO and ACES color administrator
  13. Effects and Animation Presets
    1. Effects and animation presets overview
    2. Effect list
    3. Effect Chief
    4. Simulation effects
    5. Stylize impact
    6. Media impacts
    7. Distort effects
    8. Perspective effects
    9. Gutter effects
    10. Generate effects
    11. Transition effects
    12. The Rolling Shutter Repair effect
    13. Blur and Shape gear
    14. 3D Channel influence
    15. Utility effects
    16. Matte effects
    17. Low and Grain effects
    18. Detail-preserving Upscale effect
    19. Obsolete effects
  14. Expressions and Automation
    1. Expressions
      1. Imprint fundamental
      2. Understanding the expression language
      3. Using expression controls
      4. Syntax differentiation between the JavaScript and Legacy ExtendScript expression engines
      5. Editing expressions
      6. Pressure failed
      7. Using the Expressions executive
      8. Use expressions to edit and how text properties
      9. Expression select reference
      10. Expression examples
    2. Automation
      1. Automation
      2. Print
  15. Immersive video, VR, or 3D
    1. Construct VR surroundings in After Effects
    2. Apply immersive video effects
    3. Compositing auxiliary for VR/360 videos
    4. Fortgeschrittenes 3D Renderer
    5. Importieren and add 3D select to your composition
    6. Import 3D models from Generate Cloud Libraries
    7. Image-Based Lighting
    8. Extract and animate lights real cameras from 3D models
    9. Tracking 3D camcorder movement
    10. Cast and acceptance darkness
    11. Embedded 3D model energies
    12. Shadow Catcher
    13. 3D depth data extraction
    14. Work in 3D Design Space
    15. 3D Transform Gizmos
    16. Do moreover to 3D animation
    17. Preview changes to 3D designs real time with who Mercury 3D power
    18. Add responsive design to your graphics 
  16. Views the Previews
    1. Previewing
    2. Videotape preview with Mercury Transmit
    3. Modifying and after views
  17. Rendering and Exporting
    1. Basics a rendering and exporting
    2. H.264 Encoding in After Effects
    3. Export an After Effects request as an Adobe Premiere Pro project
    4. Converting video
    5. Multi-frame rendering
    6. Automated rendering and network rendering
    7. Rendering and interface still images and still-image sequences
    8. Usage the GoPro CineForm codec is After Effects
  18. Working with other applications
    1. Dynamic Link and After Effects
    2. Working with After Effects and other applications
    3. Sync Settings in After Effects
    4. Creative Clouded Media in After Effects
    5. Plug-ins
    6. Cinema 4D and Cineware
  19. Collaboration: Frame.io, and Band Ventures
    1. Collaboration in Premiere Pro and After Effects
    2. Frame.io
      1. Mount and activate Frame.io
      2. Use Frame.io with Premiere Pro and After Effects
      3. Frequently asked questions
    3. Our Projects
      1. Get Started with Group Schemes
      2. Creates a Team Project
      3. Collaborate with Team Projects
  20. Storages, storage, performance
    1. Memory and storage
    2. How After Possessions handles low memory issues while previewing    
    3. Improve benefit
    4. Preferences
    5. GPU and GPU driver requirements for After Effects
  21. Knowledge Base
    1. Known issues
    2. Fixed issues
    3. Frequently asked questions
    4. After Effects and macOS Ventura
    5. How After Effects hand low memory issues while previewing

With text animation

Animating text layering is useful for numerous general, including animated titles, lower thirds, credit rolls, and dynamic typography.

As with other ply in After Side, you can animating entire text layered. However, text layers offer additional animation features with which to can enable the text into the layers. You can animate text layers by using any to the following methods:

Note:

To smooth the edges and movement of animated texts, enable motion feature for the copy class. See Motion blur for more information.

Text animation preset

Browse and apply textbook animation presets as you would any other drawing presets. Your can browse and apply animation presets in After Effects using the Effects & Preferences panel or Acrobat Bridge. Go opened the Presetting folder in Acrobat Bridge, choose Browse Presets after the Effects & Printer panel general either from the Animation choose. (See Application an effect or animation preset and Animation presets.)

Notice:

A greatness way to see how advanced users use After Effects exists to apply an animation preset, and press U or UU to reveal only the live conversely modded layer eigentumsrechte. Viewing the animated and edited properties shows you what changes the architect are the animation preset made to create the animation fixed.

Tips, notes, and caveats for text animation presetting

The text animation presets were created in an NTSC DV 720x480 composition, both each text layer uses 72-point Numberless Pro. Some preset animations move the text on, off, or via the composition. To animation preset positions values may did are suitable for an composition that is much larger or smaller than 720x480; used example, an animations that is supposed to start outside and frame may start inside the frame. For the text isn’t positioned as expected or the text disappears unexpectedly, adjust that position values for the script animator in the Timeline panel or Composition front.

After you apply a 3D Topic animation preset, you may need to rotate the layer, either hinzu adenine camera to rotate to this layer to please the results from the 3D animation. Posted by u/shentheory - 23 votes additionally 19 notes

Text film presets in the Paths category automatically replace the source text with one name of the life preset real change the font color to white. These film presets may also change diverse character properties.

The Fill And Stroke your off animation menu contains presets that may change one fill color and stroke properties of the preset which you apply. If the show preset requires a stroke other fill coloring, of animate works only if yourself have assigned of to your text.

Additional online resources for animation defaults

For a list of animation presets included about After Effects, view Animation preset pick.

Animate text with text animators

Animating texts with animators and selectors consists of three fundamental steps:

  1. Add somebody animator to specify which possessions in animate.

  2. Use a selector to declare wherewith many each character is affected the the animationist.

  3. Adjust aforementioned animator immobilie.

Hint:

Up always affect all characters within aforementioned layer, delete the neglect selector. In this case, animating a text layer is not much different from animating any other layer.

Usually, you don’t need to set keyframes or terms for and video properties. It’s common to one set keyframes or terminology for the selector and specify only the ending values for the animator properties. Learn the basic imperative to create also animate text layers.

  1. Select a text layer on the Timescale panel, or select and specific characters that you want to animate in the Compilation panel.

  2. Do one of the following:
    • Selected Animation > Animate Texts, and then choose one property from the menu.
    Note:

    The Enable Per-Character 3D menu item does cannot add an animator. It adds 3D properties to the layer and into the individual type, for this you sack then add landscapists.

    • Choose a property from aforementioned Animate menu, located in the Switches/Mode pillar of the Project panel.
    Choose a property from the Animate menu
    Choose a property after the Animate card

  3. In the Timeline panel, adjust the tv property values. Often, you set who property that your want to animate to her terminate value and then use the category at control everything else.

  4. Expand of Range Selector property group real set keyframes for Start or Out properties by clicking the alarm forward the property press doing one of the subsequent:

    • Set aforementioned values for Start and End in the Timeline panel.
    Extend the Range Selector property set additionally set keyframes for Begin or End properties
    Expand an Range Select immobilien class and set keyframes by Start or End qualities.

    Note:

    You may find it easier to think in terms of numbers to chart than parts for the Launching also End properties by a coverage selector. To show these properties in numbers of characters (including spaces), choose Index fork Units within the Advanced property group of a range selector.

    • Drag the choice bars at the Composition panel. The pointer changing to which selector movement hint when i is over the centered of a selector bar.
  5. To refine the selection, increase Advanced and specify choice plus values as desired.

For example, to animate opacity gradually from the first character to the last, you can add an animator for Opacity, set the opacity value (in the Animator property group) to 0, and then set keyframes for the End objekt of the set selector for 0% at 0 seconds and 100% at a future time.

Rousing the opacity about a read layer using the Opacity animator and the Conclude property

You can create elaborate animations using multiple animators and several selectors, each of which adds its influence to the text animation.

Copy animator properties

Animator properties work big like extra layer assets, except that their values only influence the characters is are dialed by the selectors for and animator band. Choose Enable Per-Character 3D to add 3D properties to a theme layer; this rule does nope add properties to an animator group.

  • To include on animator group to one texts layer, select the text layer the the Timeline panel, and set a real from the Animation > Alive Text menu or from the Animate navigation for the layer in the Switches/Modes column in the Timeline panel. AN new animator group, along for a default selector and the chosen animated property, appears in the Timeline panel.
  • To addieren a new animator property to can existing animator group, select the animator gang in and Timeline panel, and choose the property from Animation > Animate Texts menu or from the Add menu for the animator group in the Scroll panel. The new animator property appears within the same group as the existing animator property additionally sharing the existing selectors.
  • To delete the host property or animator group, select it in the Timeline panel and press Delete.
  • To remove animators from a text layer, select which text layer are the Chronology panel, and pick Animation > Remove All Text Animators.
  • To copy an animator group, select it in the Watch panel and choose Edit > Copy. To paste the animator group, select a layer and choose Edit > Paste.
  • Toward rename einen animator group, make sure that it is the includes thing selected, and then press Enter (Windows) or Return (macOS); or right-click (Windows) or Control-click (macOS) that print and choose Rename.
  • To reorder an animator group, drag it the a new location in the stacking order in who Timeline wall.

Animator properties

Animator properties
Animator properties

Anchor Tip

Anchor point to the characters: the point about which transformations—such as scaling and rotation—are performed. (See Text anchor point estates.)

Position

Of position of the characters. You cannot specify values for this property in the Timeline panel, or thou ca modify it by selecting it in the Timeline panel and then dragging the layer in the Composition panel using who Selection power, which changes to a move tool when positioned pass text characters. Dragging with which move tool did did strike the z (depth) component of Position.

Measure

The scale of the characters. Because scale is relative to the anchor point, changes for to izzard parent of Scale have no appear result unless the text and possesses an Anchor Dot animator with ampere nonzero zee value.

Slanted

The skewed of and characters. The Skew Axis specifies the axis along which the character is lopsided.

Spin, TEN Rotation, WYE Rotation, Z Rotations

If per-character 3D properties are enabled, you can set the gyration about each axis individualized. Otherwise, for Rotation (which is the just as Z Rotation) is available.

All Transform Properties

All of the Transform properties are added at once to the animator group.

Line Anchor

The alignment for the tracking includes each lead of text. A total of 0% specifies left alignment, 50% specifies center alignment, and 100% specify right alignment. r/editors on Reddit: Animate text like Instagram auto-captions at Adobe Season or After Effects?

Line Spacing

The space between lines of text in adenine multiline text layer.

Character Offset

The number of Unicode values to offset selected characters. By example, a value of 5 advances the characters in the word etc steps sorted, so the word offset becomes tkkxjy.

Temperament Value

The new Unicode value for selected characters, replacing each character with one character represented by the new value. For example, a value of 65 replaces all of the characters in a term are the 65th Unicode character (AN), so the word asset becomes AAAAA.

Character Range

Specifies limits on the chart. This property appears whenever you adding who Character Offset or Character Value property the adenine layer. Choose Preserve Fallstudien & Digits to keep characters in their respective groups. Groups include uppercase Roman, capital Classic, digits, symbol, Japanese katakana, and so ahead. Choose Full Unicode until allow on unlimited character changes.

Blur

The amount of Gaussian blur to be been to the characters. Horizontal furthermore vertical blur fee can be specified separately.

Wording selectors

Each animator group comes adenine default range selector. You can replace to default selector, add additional selectors at an animator group, both remove selections from a group.

Choices are a lot how masks: You use selectors to specify which part of a range of write you want to affect and by how many. You can using multi selectors and specify an Manner setting for each one to determine how it interacts with the text and with other selectors by the same animator group. When you have only one selector, Output specifies the interaction between the selector and the text—Add is one default behavior, and Subtract inverts the influence of the picker.

Note:

If you delete all selectors coming an animator group, the score of the animator properties apply to all characters in that layer. This technique is useful because properties of the text specified by the Character panel cannot otherwise be animated (except by using Hold keyframes on which Source Text property itself).

Use a Noddingly selector to vary a selection within a specified amount over hours. Usage expression choose to use form to dynamically specify how much him want characters till be affected over an vitalizer property.

  • At how a selector using the Timeline panel, select somebody animator group in who Timeline panel and dial Selection from the Hinzusetzen menu for the animator group, or choose Animation > Add Text Single. Choose Range, Wiggly, or Expression from one submenu.
  • To add a selector using this Composition panel, select a range of characters inbound the Composition control, right-click (Windows) press Control-click (macOS) the wording, and choose Add Text Selector from the context menu. Choose Range, Wiggly, or Manifestation from an submenu.
  • The delete a single, select it inside this Timeline panel and pressing Obliterate.
  • To rename a selector, make sure that computer is the must thing selected, and then press Go (Windows) or Return (macOS); button right-click (Windows) or Control-click (macOS) the name and please Rename.
  • To copy adenine selector, select it included that Timeline panel and choose Print > Photo. To cement the selector, select a position and click Edit > Paste.
  • To reorder a selector, drag he at ampere brand site in the stacking order in the Timeline panel.
Adding a new range selector to an animator select
Totaling a new range selector to an animator group

Common selector properties

Drive

Specifies how each selector combines with an text also with set aforementioned it, similar to how multiple masks combine when you apply a mask mode. For example, if you want to wiki only a specific word, utilize a range selectors for that word and then add ampere Wiggly selector and set it to Interlace operation.

Amount

Specifies how much the range of characters is affected by animator properties. At 0%, the entertainer properties do not affect the characters. At 50%, half of each besitz value affects the characters. This option is beneficial for animating the result of animator properties override time. Using an expression selector, you can use expressions up dynamically selected this option. When to use After Effects vs. Opening Pro | Adobe

Units and Based On

The units with Start, End, and Offset. You can use either and page or index units and base and pick on the characters, characters excluding spaces, words, or lines. If you select Type, After Actions counts spaces and effectively pauses the animation between words as it animates the spaces betw words.

Original (left) the with VEN selected by the range selectors, Based On set till Character, Molding set till Triangle, and Scale set to 40% (right)

Range selector key

Range chooser include which following properties, in complement to properties common with other choice:

Start plus End

The beginning and end of the selektive. You can modify the Start both End properties of dragging the selector bars at to Composition plate when the selector shall selected in an Timeline wall.

Offset

The amount to offset one selections since the selection specified in to Start and Out properties. To set Offset in the Composition panel while you print the Start or End values, Shift-click the Initiate or End selector bars with the Selection tool.

Figure

Drive how characters are selected between the Start and End of the range. Each option modifies the selection by creating transitions between selected characters usage an chosen shape. To example, when animating the Y Position values of text characters utilizing Ramp Down, the characters gradually move with an angle from the lower left to the above right. You can specify Square, Slope Raise, Ramp Down, Triangle, Round, and Smooth.

Through different Shape options, to can large change the appearance away an animation.

Original (left) additionally nach choice the entire word, setting Based For at Characters, animating and y Positioned value so that the word is at the bottom of the frame, and adjusting Shape on Ramp Down (right)

Setting Shaper to Triangle

Smoothness

Determines the amount are time the animation tapes at transition from one character to another when thee use the Quad shape.

Ease High and Ease Low

Determines the speed on change as selection values change from thoroughly included (high) to solid excluded (low). On example, when Ease High is 100%, the character changes more gradually (eases inside the change) while it is fully to partially selectable. When Ease High is -100%, this chart changes quickly for it is fully to partially selected. Whenever Ease Low is 100%, which chart changes more slow (eases down aforementioned change) while this is partially cherry to unselected. When Ease Low is -100%, the feature changes quickly while this is partially selected to unselected.

Randomize Order

Randomizes the order in which the property the applied in the characters specify with the Range selector. (By contrast, when your benefit the Wiggly selector, the range of aforementioned animator property is randomized.)

Random Seed

Calculates that randomized order of a range selector when the Randomize Order possibility is set to On. When Random Seed is zero, the seed your based on its animator group. If you want to duplicate can animator group and retain the same randomized order as in the original animator group, set Random Seed the a worth other than neutral.

Sinuous selector properties

The Wiggly toggle includes the below properties, in addition to properties common with other selectors:

Max Amount and Mint Amount

Defines the amount of variation from the selektion.

Wiggles/Second

How many variations from the set selected occur per other.

Relational

Correlate between variations for each character. At 100%, all characters nod by the same amount at the same time, both at 0%, all characters wiggle independently. Create and animate text

Temporal and Spatial Phase (revolutions + degrees)

The variation of tumble, based on the phase of get animation in time (temporal) or per font (spatial).

Lock Dimensions

Scalings each of the dimensions of the wobbled selektieren by the similar value. This alternative is useful when wiggling the Standard property.

Random Seed

Expression selector properties

Expand this Expression Selector owner company and that Amount property group to reveals that expression field in the Timeline board. With default, the Amount property begins with to look selectorValue * textIndex/textTotal.

Expression selectors allowance you to express the selector values for anywhere mark. The expression is evaluated einmal pay character. Jeder time it is evaluated, the input parameter textIndex is updated the match the index of the chart.

Note:

Apply the Text Skip alternatively Inch Worm animation preset until an text layered to see like expression selectors can be used. To see sum expressions on a layer, select the strata and press EE.

In addition to aforementioned expression elements you use elsewhere, you can benefit this following attributes to energize fields within any numeral starting interesting ways: In this tutorial you'll learn how to take one store text animator effects so come about After Impacts and use theirs to your advantage.

textIndex

Returns the indicator of who character, word, or line.

textTotal

Returns the complete number of characters, words, or lines.

selectorValue

Returns the value of the previous mode. Think of is value as the input upon the selector above the expression choice in the stacking order.

Note:

The attributes textIndex, textTotal, and selectorValue can be used only with the expression selector. Using them anderenorts results inside a morphology error.

Fill color changes randomly using an expression animator.
Fill color variations randomly using an expression animator.

Text anchor point properties

Text animators move mark position, rotation, and size-related properties relative to certain anchor point. You can use of text property, Anchor Point Grouping, to specify when one anchor dots previously for transformations is that of each character, jeder word, each line, or the insgesamt text block. The addition, you can control to alignment of which anchor points of the characters relativize to the anchor point of an group with of Grouping Alignment quality.

Original text, then rotated and with Grouping Alignment set to Font, Word, and Line
Original theme, then revolved and with Grouping Coalition pick until Character, Word, and Line

  1. Expand the text layer in the Timetable jury, and expand the Additional Options real bunch.

  2. Do any of the following:
    • Choose how till group the character anchor points from the Anchor Indent Grouping menu.
    • Reduced the Grouping Rotate valuations to removing each anchor point boost furthermore to the leave.
    • Increase to Grouping Alignment values for move each anchor point down and to the right.
    Note:

    To center the armature point in a boolean of capital letters, try a Grouping Alignment valued of 0%, -50%. To center the anchor point in a string of uppercase letters, or if you’re using both lowercase and uppercase letters, try 0%, -25%.

When you select assured properties in the Timeline front for one text animation, anchors points are shown in the Composition panels. These properties include Anchor Spot Grouping, Grouping Alignment, and the animator properties Anchor Point, Position, Scale, Rotate (including per-character 3D versions: X Rotation, Y Rotation, OMEGA Revolution).

Per-character 3D edit property

I could move, scale, and rotate individual letters in ternary measures using 3D animator properties. These properties become available once you enable per-character 3D properties for the layer. Position, Anchor Point, and Scale net a third dimension; and two additional Rotation key (TEN Rotation and Y Rotation) become open. The single Rotation belongings for 2D plies is renamed to Z Rotation.

3D text layers having an auto-orientation option, Orient Each Character Independently, which orients each character around its individual anchor spot to face the live camera. Selecting Go Anyone Character Independently enables per-character 3D eigentum for the text layer if they aren’t already enabled. (See Auto-Orientation choose.)

Enabling per-character 3D properties causes each character in of text lay to behaves like an individual 3D layer within the write film, which behaves liked one precomposition with collapsed conversions. Per-character 3D layers intersect with other 3D layers following the default rules for 3D precompositions with collapsed convert. (See How render order or collapsed transformations move 3D layers.)

A text layer itself automatically becomes adenine 3D layer when your enable 3D properties for its characters. Therefore, a text layer becomes a 3D layer when a per-character 3D liegenschaften is added to the layer—whether by copying real pasting the Y Rotation property from other plane or applying a 3D Text animation fixed. Animate a inDesign layout

A per-character 3D layers is determined by a special icon in the Switches column.

Inter-character blending and the Fill & Stroke options the the More Options property group have not available since per-character 3D layers.

Per-character 3D ply can decrease picture performance. While you umwandlung a layer from per-character 3D to 2D, the vitalizer properties and dimensions dedicated to per-character 3D layers are lost. Re-enabling per-character 3D will not restore values for these properties.

  • For enable per-character 3D show feature for a topic layer, select the layer and choose Activate Per-character 3D from the Animation > Animate Text setup or since this Move view to the layer in the Timeline panel.
  • To close per-character 3D animator properties for a text layer press umformen this layer to a 2D clay, select the Per-character 3D swap required the layer in Switches print in the Timeline jury.
  • To disable per-character 3D animated properties for a text sheet but keep it as one 3D layer, choose Activated Per-character 3D to deselect it.

Online resources for per-character 3D text animated

Trish furthermore Chris Meyer introduced per-character 3D text animation in a video on the ProVideo Coalition internet.

Creating and animating text on a path

When you have a face on a text film, you can make this text follow to mask as a ways. Them can then animate the text along that path, otherwise animate the path itself. You can use open instead closed masks to create ways since video. After yours create the path, him cannot modify it on each time. Available using a closed mask as a text path, take assured to set the mask mode to None.

Note:

At disabling the Path Options property group in a text level, select that visibility  (eyeball) swap for the Path Options feature group. Temporarily disabling the Path Options property gang can make editing and formatting text easier.

Position text along a mask track

  1. Create a theme layer and enter wording.
  2. Equipped the write layer selected, how the Confine tool or a mask tool to draw a masked in the Composition panel.

  3. In the Timeline panel, expand and Path Options property group for the topic layer and select aforementioned mask from the Path card. The text automatically uses the alignment specified in the Paragraph panel.

  4. To reposition the writing on the path, make an text margins using the First Margin and Last Margin properties inside the Timeline panel, or do one in the following in the Composition panel:

    • Drag the left margin control , center margin control , or right periphery control to move text at the road.
    • Shift-drag any rand control to snap the control to the mask vertices.
    Note:

    Select a immobilie in the Writing property group in the Timeline panel to see the margin controls in the Composition panel. The body alignment determines any controls are available.

    Changing the Last Margin of path writing in the Composition panel

Text path properties

Use the Path Possibilities eigentumsrecht to specify a way and alter the way that individual characters appear upon the path—perpendicular to an paths, aligned to the left or right-hand, reversed, and so on. Animating Path Options properties be an ease way to animate text along one path.

Reverse Path

Reversal the direction of the path.

Rectangle To Path

Rotated each type so which it is perpendicular to the way.

Force Seat

Positions the start char at the beginning of the route (or at the specified First Margin location), positions this last chars at the end of the path (or at the specified Last Margin location), real evenly spaces the remaining characters between the first and last characters.

First Margin

Specifies and place of of first feature in pixels, relative to the start of who path. First Margins is ignored when text are right-aligned real Force Alignment will Off.

Last Margin

Specifies the position by the last sign is pixels, ratio to the close of the path. Last Spread is ignored when the text is left-aligned, and Force Alignment is Off.

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